The skybox consists of six 512x512 jpg textures. On android they render not as meant to be with a blue hue. Maybe it is an color mapping issue between rgb565 and rgb888? I tested different ConfigTypes: BEST and FASTEST but with no difference.
I use the RC2 and following configuration:
[java]
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 GLSurfaceView asks for egl config, returning:
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_RED_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_GREEN_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_BLUE_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_ALPHA_SIZE = 0
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_DEPTH_SIZE = 24
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_STENCIL_SIZE = 0
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_RENDERABLE_TYPE = 5
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_SURFACE_TYPE = 1031
[/java]
What might cause the hue?