Skybox renders with blue hue

The skybox consists of six 512x512 jpg textures. On android they render not as meant to be with a blue hue. Maybe it is an color mapping issue between rgb565 and rgb888? I tested different ConfigTypes: BEST and FASTEST but with no difference.

I use the RC2 and following configuration:

[java]
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 GLSurfaceView asks for egl config, returning:
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_RED_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_GREEN_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_BLUE_SIZE = 8
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_ALPHA_SIZE = 0
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_DEPTH_SIZE = 24
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_STENCIL_SIZE = 0
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_RENDERABLE_TYPE = 5
I/System.out(23728): INFO AndroidConfigChooser 19:23:21 EGL_SURFACE_TYPE = 1031
[/java]

What might cause the hue?

I have this issue too. Light blue has turned into orange…

could you upload a texture? or a testcase?

I created a local project to reproduce the hue problem but without success. The skybox renders well within the testcase. So the problem has to be somewhere else within the rest of my game code. But I don’t know where to begin.

Now I try to step backwards until the hue disapears.