SkyFactory texture scale?

I have a texture (jpg 256x256) with simple details I am using on the sky,
but neither of these work to make it smaller (more detailed, tile more times).

((Geometry)sky).getMesh().scaleTextureCoordinates(new Vector2f(20,20));
((Geometry)sky).getMaterial().setVector3(“NormalScale”, new Vector3f(20,20,20));
sky.setLocalScale(20);

what I am doing wrong? should I create a new texture 1024x1024 and repeat the small texture on it?

The sky shader is not supposed to work with tiled textures. It supports cube maps, and sphere maps in 3.0 (3.1 will add equirect type). You need this kind of texture if you want to make it work properly.

that had puzzled me for ages hehe,
I will just tile the texture on itself into a big one for now, thx :slight_smile: