I have a texture (jpg 256x256) with simple details I am using on the sky,
but neither of these work to make it smaller (more detailed, tile more times).
((Geometry)sky).getMesh().scaleTextureCoordinates(new Vector2f(20,20));
((Geometry)sky).getMaterial().setVector3(“NormalScale”, new Vector3f(20,20,20));
sky.setLocalScale(20);
what I am doing wrong? should I create a new texture 1024x1024 and repeat the small texture on it?