Slides for Advances in real time rendering in games course

Found the slides for this SIGGRAPH 2012 course. Not all of them are readable as only PPT but even if they don’t are cryptic they all have links to interesting stuff.

Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2012

For me I found these slides the most enjoyable:

Mike Acton CSM Scrolling as something that maybe isn’t to complicated to implement in the existing PSSMShadow (although to hard for me).

And also Martin Mittring The Technology behind the Unreal Engine 4 Elemental Demo because it is just packed with awesome.

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