"Sliding" when CharacterControl walks on RigidBodyControl

How should I know? Did you look at the model in jMP?

Yes, it does not show a local translation.

Can you show me a screenshot of this with physics debug enabled? Did you try moving the children?

How do I activate debug view?

stateManager.getState(BulletAppState.class).getPhysicsSpace().enableDebug(assetManager);

I solved it now thanks to the debug view. Turned out my collision shape for my character was too high :/.

Can you please be more specific to help others with the same problem?