I was testing some platforming when I noticed there was about a 1/5 of second delay from when I pressed my key until my player moved. It’s important to note this delay doesn’t happen when I use the analog listener only the action listener.
I’m using a setup similar to the hello collision tutorial. I have boolean tracker for each player movement. The boolean is set using isPressed.
for (Key key : keys){
if (binding.equals(key.name)){
key.triggered = isPressed;
}
}
I never noticed this up until now. Has anyone else experienced this or is it just me ?