Small bug in Debugger class

private static final Capsule boundingCapsule = new Capsule("bcap", 3, 10, 10, 1, 1);
    static {
        boundingSphere.setRenderQueueMode(Renderer.QUEUE_SKIP);
    }



should probably set the render queue on the boundingCapsule, not the boundingSphere?

Cool, thanks for finding that!

darn copy and paste!