Hello,
I am trying to setup a third player CharacterControl with a ChaseCam. I am working very small in scale, the player is 0.2 tall. The world of the game is made of large cubes (2.75x0.5x2.75).
At this point everything I have tried has failed. Is there a good way to implement this?
Physics was strange? Program crashed? Machine blew up?
I’ve rolled a D6 to take a random guess and (unfortunately for me) it picked the first one.
Physics will be strange at that size unless that’s what you are going for. The physics for a mouse is different than that for a human. If you want human-recognizable physics at a lower scale then you should just redefine what your units mean and adjust accordingly. if the player is 0.2 ‘units’ tall then make them 2 ‘units’ tall and pretend it’s the same (scale everything else up or whatever).
Using BetterCharacterControl I bounce due to vertical velocity that it applies. Using CaracterControl I am sent to a random place on the map and there I fall infinitely and the warp function does not work nor does the setFallSpeed function. I am probably just missing something, but at this point I just want to rebuild it from scratch.
@tlf30 said:
Using BetterCharacterControl I bounce due to vertical velocity that it applies. Using CaracterControl I am sent to a random place on the map and there I fall infinitely and the warp function does not work nor does the setFallSpeed function. I am probably just missing something, but at this point I just want to rebuild it from scratch.
It appears that your d6 can read peoples mind
You can extend BetterCharacter to change its behavior, contrary to the old CharacterControl.