im trying to use particles to simulate snow effect.
if i disable the zbuffer on the particles, the particles move with the camera. its like u can never move through a snow particle which is not right.
if i enable the zbuffer on the particles, the snow only falls behind the terrain but not onto the terrain which is not right either.
what can i do?
beautiful
Can't you teak the buffer to allow for the particles to be drawn on top of the terrain? Do a less than in the state, perhaps?
problem solved.
- attach the particles to the rootnode of the scene not the skydome.
- enable zbuffer.
- disable zbuffer writable.
- set zbuffer function to less.
thx for the tip~
So does it look cool?
In other words: screenshot!!
llama said:
So does it look cool?
In other words: screenshot!!
oh sure~ :D
1 Like
Nice!!
Pretty castle.
Looks fantastic Neakor! And a great tip for solving this kind of issue.