Hi all and sorry for my English,
I really don’t know if will find this interesting, but anyway. I made a lib (LGPL licensed) to implement a game inventory that it a pretty common element of many games. You can download it in http://lib.horizontedesucesos.net/
It’s independent from any game engines but I made the adaptation to JMonkey. The bad news: It’s not for Nifty GUI (My laziness give me headaches each time a read “layers”, so I still didn’t learn it). So if you implement it, please let me know.
Feel free to share with me comments and questions.
2 Likes
I forgot to the keys for the inventory and the example:
- I → Open / Close the inventory window. It’s hardcoded right now so you have to override the class to assign your. I have to work in change this for the next version.
For the example class:
- N → Create a cube in a random point
- Space / left click → Add the cube in the cursor to the inventory
- Right click → Select the cube or put the selected cube in the inventory’s slot pointed by the cursor. You can see the selected cube in the upper right corner.
- L → Load last saved inventory status
- S → Save the status of the inventory to disk
@sesino said:
So if you implement it, please let me know.
Probably won't happen, we're all pretty lazy here. :roll:
Thanks fro sharing
@madjack said:
Probably won't happen, we're all pretty lazy here. :roll:
Great! I will feel like home, then!