[Solved] 2015/1/17 Discovery engine bug

hello , Today, I found a very serious bugs InputManager When the mouse to click left key, Automatic trigger key_c

Is there anyone who can help me?Thank you for the!

Check your code, maybe you have messed up something with inputManager.addMapping(…)

Hello, I have already checked.You can do a test?I met official test case also

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package jme3test.helloworld;

import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;

/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {

public static void main(String[] args) {
HelloInput app = new HelloInput();
app.start();
}
protected Geometry player;
Boolean isRunning=true;

@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry(“Player”, b);
Material mat = new Material(assetManager, “Common/MatDefs/Misc/Unshaded.j3md”);
mat.setColor(“Color”, ColorRGBA.Blue);
player.setMaterial(mat);
rootNode.attachChild(player);
initKeys(); // load my custom keybinding
}

/** Custom Keybinding: Map named actions to inputs. /
private void initKeys() {
/
* You can map one or several inputs to one named mapping. /
inputManager.addMapping(“Pause”, new KeyTrigger(keyInput.KEY_P));
inputManager.addMapping(“Left”, new KeyTrigger(KeyInput.KEY_J));
inputManager.addMapping(“CCCC”, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(“Rotate”, new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/
* Add the named mappings to the action listeners. */
inputManager.addListener(actionListener,“Pause”);
inputManager.addListener(analogListener,“Left”, “CCCC”, “Rotate”);
}

/** Use this listener for KeyDown/KeyUp events */
private ActionListener actionListener = new ActionListener() {
public void onAction(String name, boolean keyPressed, float tpf) {
if (name.equals(“Pause”) && !keyPressed) {
isRunning = !isRunning;
}
}
};

/** Use this listener for continuous events */
private AnalogListener analogListener = new AnalogListener() {
public void onAnalog(String name, float value, float tpf) {
System.out.println(name+"-----");
if (isRunning) {
if (name.equals(“Rotate”)) {
player.rotate(0, value, 0);
}
if (name.equals(“Right”)) {
player.move((new Vector3f(value, 0,0)) );
}
if (name.equals(“Left”)) {
player.move(new Vector3f(-value, 0,0));
}
} else {
System.out.println(“Press P to unpause.”);
}
}
};

}

This works for me, when I press the left mouse button the cube rotates, when I press C the console says “CCCC-----”.
Which keyboard layout are you using in your computer? I don’t know if this could cause the problem you should wait a reply from a jmonkey developer to be sure.

It works also for me (with jme 3.0.10)

FYI enclose code with three backquote (x2 begin and end) or prefix each line with 4 spaces
see How to type code blocks - #2

If you press the left mouse button will appear CCC – -- – -- –

No, When I press left button, I’ve got a rotating cube and on console:

Rotate-----
Rotate-----
Rotate-----

No “CCC-----”

You press the left mouse button, then drag the mouse, then release the mouse

Please be sure to drag the mouse, then release occurs CCCC – -- – -- –

Yes, I can’t reproduce your issue.

Version will be the problem?I use a MyEclipse 8.5 JDK1.7

<img src="/uploads/default/1889/053f5046cd41f091.jpg" width= “598” height=“500”> > strong text

I don’t think Eclipse (or MyEclipse) is the problem, it spawn a process to run java.

What happens if you don’t register to a common listener :

inputManager.addListener(actionListener,"Pause");
inputManager.addListener(analogListener,"Left", "Rotate"); 
inputManager.addListener(new AnalogListener() {
        public void onAnalog(String name, float value, float tpf) {
            System.out.println(name+"-----");
        }, "CCCC");

What happens if you don’t register to a listener for “CCCC” ?

I used the code you shared, and it never print Camera info.

‘’’
inputManager.addMapping(“CCCC”, new KeyTrigger(KeyInput.KEY_C));
inputManager.addMapping(“Rotate”, new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
/** Add the named mappings to the action listeners. */
inputManager.addListener(actionListener,“Pause”);
inputManager.addListener(analogListener,“Left”, “CCCC”, “Rotate”);
‘’’

I simplify your code :

import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.AnalogListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.input.controls.MouseButtonTrigger;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Box;

/** Sample 5 - how to map keys and mousebuttons to actions */
public class HelloInput extends SimpleApplication {

    public static void main(String[] args) {
        HelloInput app = new HelloInput();
        app.start();
    }
    protected Geometry player;
    Boolean isRunning=true;

    @Override
    public void simpleInitApp() {
        flyCam.setEnabled(false);
        player = new Geometry("Player", new Box(1, 1, 1));
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
        mat.setColor("Color", ColorRGBA.Blue);
        player.setMaterial(mat);
        rootNode.attachChild(player);
        initKeys(); // load my custom keybinding
    }

    /** Custom Keybinding: Map named actions to inputs. */
    private void initKeys() {
        /** You can map one or several inputs to one named mapping. */
        inputManager.addMapping("Pause", new KeyTrigger(KeyInput.KEY_P));
        inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_J));
        inputManager.addMapping("CCCC", new KeyTrigger(KeyInput.KEY_C));
        inputManager.addMapping("Rotate", new KeyTrigger(KeyInput.KEY_SPACE), // spacebar!
                new MouseButtonTrigger(MouseInput.BUTTON_LEFT) ); // left click!
        /** Add the named mappings to the action listeners. */
        inputManager.addListener(actionListener,"Pause");
        inputManager.addListener(analogListener,"Left", "CCCC", "Rotate");
    }

    /** Use this listener for KeyDown/KeyUp events */
    private ActionListener actionListener = new ActionListener() {
        public void onAction(String name, boolean keyPressed, float tpf) {
            System.out.printf("onAction(\"%s\", %s, %.3f)\n", name, keyPressed, tpf);
        }
    };

    /** Use this listener for continuous events */
    private AnalogListener analogListener = new AnalogListener() {
        public void onAnalog(String name, float value, float tpf) {
            System.out.printf("onAnalog(\"%s\", %.3f, %.3f)\n", name, value, tpf);
        }
    };

}

PS: for code is backquote ` x3 not simplequote ’ x3

My mistake, I have the Camera Info, when I press C because it’s part of the default keybinding,
see wiki jme3:advanced:input_handling

you can disable it via:

inputManager.deleteMapping( SimpleApplication.INPUT_MAPPING_MEMORY );