i write a game in the 2D framework and now i want to zoom/scale the whole gamelayer.
I want that on each resoltuion the same content of the game is visible.
Here is a picture of my game
And here is a picture when i only scale the player
My problem is when i only scale each element in the game it is blurred.
Is there a way to scale or zoom the whole gamelayer and then it is not blurred?
There’s min/mag filter options on those objects to disable interpolation between pixels, and if both are turned off, will give that sharp edge you are looking for.
Oh, ok. I’m not going to down shoot your choice of implementation, but I think depending on the usage scenario, it’d be best to avoid doing it that way, and just use the guiNode and Texture objects.
This way you would also have an easier way of finding further solutions as I’m sure there is a vast majority people who know far more about JME’s core than they do plugins/libraries.