I’ve read Beginner’s Guide book and liked it so much. Now i’m looking for another book to read and I was wondering if jMonkey Engine 3.0 - Game Development: A Practical Guide worth reading. I’m not talking about content’s quality, because I know it is, but I mean if there are uncovered features on Beginner’s Guide that this book covers or if they are the same, but with a practical perspective.
The jMonkeyEngine 3.0 Cookbook does not follow the same template as the jMonkeyEngine 3.0 : Beginner’s Guide in the sense that it does not guide you through each aspect (edit: of a whole project) and does not cover the most basic things, like scenegraph manipulation. Each chapter has a number of specific features that many game developers find themselves facing and guide you through a solution (still step-by-step).
The exception is the Networking/SpiderMonkey chapter where you really need to start with the very basics and work yourself up. There really are no shortcuts to making a networked game
Check out the table of contents to see what it covers!