Generally, CharacterControl is better, as it is easier to implement AI with it. Unless you of course want it to travel in straight line or rotate continuously, then it’s unnecessary (but will mess up your update function) ;).
@dariuszg-jagielski said:
Generally, CharacterControl is better, as it is easier to implement AI with it. Unless you of course want it to travel in straight line or rotate continuously, then it's unnecessary (but will mess up your update function) ;).
@dariuszg-jagielski said:
Generally, CharacterControl is better, as it is easier to implement AI with it. Unless you of course want it to travel in straight line or rotate continuously, then it's unnecessary (but will mess up your update function) ;).
I don't know people, I tried CharacterControl but it mixes it with my player, I have no idea why :O?
When I move my player the thing also moves but it makes no sense because it's a different class and
it doesn't have any input or anything that would move it. jBullet port error?
By "make npc" what do you actually mean? Do you want to know about AI, physics, animation, what?
Why not read some things, try and make something and then see if you have a more specific question?
I know how to make physics and animation.
I think it's simple to make what I want but don't know where to start.
So basically if I just make an animal (NPC in this case) as a box and RigidBodyControl and try moving it towards the player it would work well on flat but f**k up on slopes and stuff. So I want it to be able to move around towards player without flipping over itself.
I don't know how CharacterControl does it (makes the player not flip over and go up slopes and stuff).
PS: I tried using CharacterControl for animals but there can only be one CharacterControl at a time.
@ivandonat said:
No I'm not, I just think you don't really understand my question.
Your question as to why the character doesn't work for you would be answered if you just did the tutorials (no, skimming them for the word "npc" doesn't count). Your conclusion about just one character being possible at a time is also complete nonsense. So you don't understand this, fine, so go and read about it. A character in a game is neither a character control nor a model nor a spatial, its information about a location, actions etc. etc. which are then projected on whatever visual you chose. So there is no answer to your first question or it would be "it depends". The wiki has lots of documentation and example code and links to even more examples. If you don't know what to do then the issue is simply that you don't know what you can do and thus don't come up with an idea. Its not like this is little big planet or some FPS mod, the engine is there to do things that you want to do and not to tell you how to do things. If you want that, get some moddable FPS.
@normen said:
Your question as to why the character doesn't work for you would be answered if you just did the tutorials (no, skimming them for the word "npc" doesn't count). Your conclusion about just one character being possible at a time is also complete nonsense. So you don't understand this, fine, so go and read about it. A character in a game is neither a character control nor a model nor a spatial, its information about a location, actions etc. etc. which are then projected on whatever visual you chose. So there is no answer to your first question or it would be "it depends". The wiki has lots of documentation and example code and links to even more examples. If you don't know what to do then the issue is simply that you don't know what you can do and thus don't come up with an idea. Its not like this is little big planet or some FPS mod, the engine is there to do things that you want to do and not to tell you how to do things. If you want that, get some moddable FPS.
You just said to me before that there is only 1 character exclusive