I tried to find a similar thread to my problem but could not find anything close to what I am experiencing. That, or I do not know what to google. I made a model in blender with animations. The model’s name is Lisa, lisa is now famous because she is on the internet. The animation plays well in loop in blender. I will attach an animated gif here:
I brought lisa into JME and converted .blend into .j3o. In the scene view the animation plays well. I will attach an animated gif here:
When I play the game the animation starts correctly, but then stutters inbetween loops. It is a walk animation. the start frame is identical to the end frame. I will attach an animated gif here:
As you can see the animation stutters, if that’s the best word. in the simple update loop I have:
(edit) ok that does not really show the studder well. I will attach another animated gif here.
This one seems to show that at the end of the walk cycle lisa returns to idle…
animationChannel.setAnim("walking-baked", 0.2f); animationChannel.setLoopMode( LoopMode.Loop );
I copied the code in the program from " Walking Character" tutorial. I can attach the whole java file if someone would like it. I can also attach the j3o and the blend file if those would be helpful. I have tried setAnim with no blend time, same reaction. I have tried 0 blend time, plays animation once then stops in t-pose. Well ok, its more of a sloppy t-pose. I have tried .1f to 10f in increments, but not every increment. I do not under stand why this jitter would be happening. Any insights would be fantastic. Thank you in advance.