When I view my animation with the scene composer in loop mode, the animation will run once and then it pauses for a second or two before it loops. I thought it was just a mistake in blender, but it looks correct in blender and loops fine. I also tried scrapping and redoing my walk animation (a simple start pose @ frames 0 & 30, and a reverse pose @ frame 15 ) and got the same error.
I also checked the .skeleton file for my model after exporting, and the last few key frames of atleast 2 bones in my animation have rotation values so it doesn't look like the file is telling it to pause, but the model still completely pauses on its final frame for about a second before looping
I'm not sure if i accidentally changed some type of simple setting in blender or the scene composer- but I was able to export and run my walk animation perfectly once in the scene composer and in-game. Then after I started adding extra stand and swing animations all of this model's animations started doing this. Now I still get the problem even when I export my model with just one single animation
here's a clip of what it looks like
and this is the only code im using right now
control = ((Node)spatial).getChild("Cube.008-ogremesh").getControl(AnimControl.class);
channel = control.createChannel();