Hard to undestand what your problem is, but GitHub - vxel/ialon: A block (voxel) construction game is working with JME 3.5.2-stable and Minie 6.1.0 on Android.
It works on desktop, android emulator and of course on actual android devices.
You can take a look at its Gradle build files.
Hope it helps.
i see this error first time, but for me it looks like you use some “GL broken texture” so it cant read color.
Disable all textures in your game and slowly check what model/texture cause issue.
Thanks for the tips! I’ll try the voxel game and see if I have more success with that Might come back to the Superior-Extended-Engine debugging later…
Hello @tharg2, thanks for using the SuperiorPlugin, i got rusty on this plugin months ago (but i still maintain it), i haven’t got much time after jme-3.5.0 release, so you might find some faulty things, however, you can open an issue on github and i will look into it as soon as possible.
This is a shader error (texture color rendering issues), as stated by Radek @oxplay2, you are basically using GLESv2 emulator, you can try enabling GLESv3 on your AVD or use a physical device.
Oh, and this is some helpful content back then, it may help you if you need more info on GLESv2 V.S. GLESv3.
Hi Guys,
Thanks for the links, looks like I’ll have to read up on the APIs and device compatibilities!
I finally got the Ialon project running and ‘almost’ Superior-Extended-Engine-master.
I re-installed and ignored all pop-ups suggesting I upgrade things.
Shaders still crashed, but logcat told me I was only running GLSL100.
Couldn’t figure out how to change GLSL100 version to something better,
but I found this trick:
In
~/.android
create a .ini file:
advancedFeatures.ini
containing:
GLESDynamicVersion = on
Then the shader crashes go away.
Ialon runs OK on the Pixel 5 API 32 emulator.
And on my phone!
Engine gets past the splash screen and displays the start screen.
However both buttons (CloseApp and Start) do nothing.
So I’ll progress using Ialon as my guide!
Cheers,
Tom.
PS. I tried both Android studio and IntelliJ, same results on both systems.
I am progressing with IntelliJ, which I like
So I’ll progress using Ialon as my guide!
Glad it helped.
FYI, I just updated the libs for Ialon.
It now uses Gradle 7.4 and supports android 12 (targetSdk 32 and minSdk 26).
I personally use Android Studio because it eases the android tests and provides a performance profiler for android devices.
Last time i was doing some changes to the demoApp that i haven’t reverted, but if you made your own demo, it will work.