[SOLVED] Black viewport in top right of viewport

forgive me if this is a dumb question.
but ive used a jfx movie player in a separate viewport.
but there is showing a black rectangle in the top right on top of the viewport.
when i use the flycam and pan i can see its a different viewport i think.
it wasnt showing before i got the multiple views showing.

public void simpleInitApp() {

	      System.out.println( "initialising App" );

		  AppSettings settings = new AppSettings(true);
		  this.setShowSettings(false); // splashscreen
		  // set to fullscreen. turned off while developing.
    // start the application
    public void initialiseStates(){
    	System.out.println( "attaching states" );

		try {
			SimpleMovieState sm = new SimpleMovieState(app);
 * SimpleMovie.java class
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.media.Media;
import javafx.scene.media.MediaException;
import javafx.scene.media.MediaPlayer;
import julius.sky.voicehud.App;

import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.audio.AudioRenderer;
import com.jme3.input.FlyByCamera;
import com.jme3.input.InputManager;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.niftygui.NiftyJmeDisplay;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Quad;
import com.jme3x.jfx.media.TextureMovie;
import com.jme3x.jfx.media.TextureMovie.LetterboxMode;
import com.sun.javafx.application.PlatformImpl;

public class SimpleMovieState extends AbstractAppState implements Runnable{

	  // access main application fields
	  private SimpleApplication app;
	  private Node              rootNode;
	  private AssetManager      assetManager;
	  private AppStateManager   stateManager;
	  private InputManager      inputManager;
	  private ViewPort          viewPort;
	  private ViewPort guiViewPort;
	  private AudioRenderer audioRenderer;
	  private RenderManager renderManager;
	  private Camera cam;
	  private FlyByCamera flyCam;
	private TextureMovie	textureMovie;
	private MediaPlayer		moviePlayer;
	private ViewPort movieViewPort;

	  private Node movieNode = new Node("movieNode");  // some custom class fields...    
	  public Node getMovieNode(){ return movieNode; }  // some custom methods... 
	public SimpleMovieState(App app){
	      System.out.println( "constructing Simple Movie" );
		  PlatformImpl.startup(() -> {});

		  this.app = app;
		  this.inputManager = this.app.getInputManager();
		  this.assetManager = this.app.getAssetManager();
		  this.audioRenderer = this.app.getAudioRenderer();
		  this.renderManager = this.app.getRenderManager();
		  this.rootNode = this.app.getRootNode();

//		  this.viewPort = this.app.getViewPort();
		  this.cam = this.app.getCamera().clone();
	      this.movieViewPort = renderManager.createMainView("movieView", this.cam);
		  this.guiViewPort = this.app.getGuiViewPort();
		  this.flyCam = this.app.getFlyByCamera();
	  public void initialize(AppStateManager stateManager, Application app) {
	      System.out.println( "initialising Movie" );
		  super.initialize(stateManager, app); 
	      this.app = (SimpleApplication) app;          // cast to a more specific class

	    // init stuff that is independent of whether state is PAUSED or RUNNING
	      // modify scene graph...
	      // attach movie node to root node
	      // attach root node to the movie viewport


	  public void cleanup() {
	    // unregister all my listeners, detach all my nodes, etc...
//	    this.movieViewPort.clearScenes();
	    this.app.getRootNode().detachChild(getMovieNode()); // modify scene graph...
//	    this.app.doSomethingElse();                 // call custom methods...

	  public void setEnabled(boolean enabled) {
	    // Pause and unpause
	      // init stuff that is in use while this state is RUNNING
	      this.app.getRootNode().attachChild(getMovieNode()); // modify scene graph...
//	      this.app.doSomethingElse();                 // call custom methods...
	    } else {
	      // take away everything not needed while this state is PAUSED

	  // Note that update is only called while the state is both attached and enabled.
	  public void update(float tpf) {
	    // do the following while game is RUNNING
//		this.movieViewPort.getScenes().get(0).scale(tpf);
	    this.app.getRootNode().getChild("movieNode").scale(tpf); // modify scene graph...
//	    x.setUserData(...);                                 // call some methods...

	public void initMovie() {
        System.out.println( "getting media" );

////     setDisplayFps(false);
//		 setDisplayStatView(false);
//		 getInputManager().setCursorVisible(true);
		final Media media = new Media("file:////Users/juliusskye/Desktop/FYPI/simplevoicehud/assets/Video/sydriveHQ.flv");
//		final Media media = new Media("http://download.oracle.com/otndocs/products/javafx/oow2010-2.flv");
		// final Media media = new Media("file:///archive/movies/kamera/kotywalka1.mp4");
		// final Media media = new Media("http://techslides.com/demos/sample-videos/small.mp4");
		// final Media media = new Media(new File("/home/dwayne/tmp/small.mp4").toURI().toASCIIString());
		// final Media media = new Media(new File("/home/dwayne/tmp/output.mp4").toURI().toASCIIString());

		media.errorProperty().addListener(new ChangeListener<MediaException>() {

			public void changed(final ObservableValue<? extends MediaException> observable, final MediaException oldValue, final MediaException newValue) {
		this.moviePlayer = new MediaPlayer(media);

		this.textureMovie = new TextureMovie(this.app, this.moviePlayer, LetterboxMode.VALID_LETTERBOX);

		final Geometry screenGeometry1 = new Geometry("ScreenGeometry1", new Quad(20, 20));

		final Material s1mat = new Material(this.assetManager, "com/jme3x/jfx/media/MovieShader.j3md");
		s1mat.setTexture("ColorMap", this.textureMovie.getTexture());
		s1mat.setInt("SwizzleMode", this.textureMovie.useShaderSwizzle());
		this.app.getCamera().setLocation(new Vector3f(10, 10, 15));


	public void destroy() {
//		super.destroy();

	/* (non-Javadoc)
	 * @see java.lang.Runnable#run()
	public void run() {
		this.initialize(stateManager, app);



never mind. it was cos i was cloning the camera. please delete or resolve.