Everywhere there is an issue, github, searches from bing and google.
Says its a driver problem not supporting opengl 3.3 but I have 4.3 so pretty much screwed. Even people with current drivers and new cards report same thing. Blender responses to them are its your problem, closing issue.
What system you got? Windows? Does Blender use Integrated Graphics Card? You got both integrated and dedicated?
I’ve met similar issue too, when I made jme app which required 3.3 and on some Windows laptop, integrated card said it supported 3.2.
Had to play with the Lwjgl context, the forward/backward etc, not sure which one made it to work atm.
How can this info help you?
If the Blender runs on integrated and you find a way to make it use dedicated then it might work.