Thanks, I’ll check it out ASAP. Actually, using the sdk was my last resort because using the .blend directly in my game didn’t work and I couldn’t find solutions to the ogre importer nor the blend one
Another problem with importing .blend assets is that jme3 loads the whole thing as a scene. However, I just want a simple model, not a more complicated hierarchy with lights and cameras. Also, it still cannot load the animations, i.e. there are no AnimControls.
When importing a .blend into the SDK, I get those errors.
My partner said he applied a “modifier” for those red warnings in Blender but in vain.
The only time I see an AnimControl whilst importing a model through the SDK, it’s with an ogre.mesh model but the AnimControl is null.