Name the object in the object tab after the fish_bulb.
Under modifiers, add a triangulate modifier. If you use ogre you don’t have to apply it but with Blender import you do.
Using blender importer you have to bake your actions, not use NLA strip, that’s why you don’t see them. With ogre use NLA strips.
To bake see,
With NLA, your done already except your time line needs to equal the length of ALL animation length combined. Hit the “N” key with mouse inside the NLA editor window, select the last animation and you will see the end frame number for your timeline. Its a good idea to add a 4 frame gap between the animations also.
With ogre, in object mode, select the model and armature and export it, with blender importer, import button from SDK.
Here is the ogre script,
Here are ogre tips for export,
After blender import, you will need to delete all the crap like lights and camera, ie clean up the file in the SDK SceneComposer.
With Ogre, your done.