I’ve implemented ChaseCam to my player and one issue I can’t figure out how to solve is that whenever I move my player, be it any direction, the ChaseCam will “glide” closer and closer to that direciton. How do I disable this “gliding”? I’ve tried setting trailing to off but that only eliminates the glide movement and the ChaseCam will immediately zoom in way too far towards the direction I’m moving my player. Is there a way to have it follow my player without offsetting on movement? Thanks
EDIT: Here are some screenshots to better show my problem
Well the model sizing is indeed wacky, it’s set to scale down 0.005f. I will attempt to use a placeholder pre-scaled Blender model. And the chaseCam returns to its previous position once I stop moving.
Solved it. I was moving the spatial along with the player object. For some reason disabling the spatial movement solves it. (Only the char control moves now).