Hey ho,
i am trying to create a earth in space.
I have 3 sphere´s:
The first is for the earthmap.
The second is for the clouds.
The third is for the atmosphere.
This my code:
[java]//Earth
world = assetManager.loadModel("Models/World/World.j3o");
world.rotate(0, 90, 0);
world.setLocalTranslation(0, -200, 0);
world.scale(0.97f);
Material mat_w = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat_w.setTexture("DiffuseMap", assetManager.loadTexture("Models/World/earth.jpg"));
//mat_w.setTexture("NormalMap", assetManager.loadTexture("Models/World/EarthSpec.png"));
world.setMaterial(mat_w);
//Clouds
world_clouds = assetManager.loadModel("Models/World/World.j3o");
world_clouds.rotate(0, 90, 0);
world_clouds.setLocalTranslation(0, -200, 0);
Material mat_c = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat_c.setTexture("AlphaMap", assetManager.loadTexture("Models/World/cloud.jpg"));
mat_c.setBoolean("UseAlpha", true);
mat_c.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
world_clouds.setQueueBucket(Bucket.Translucent);
world_clouds.setQueueBucket(Bucket.Transparent);
world_clouds.setMaterial(mat_c);
//Atmoshpere
Spatial world_at =assetManager.loadModel("Models/World/World.j3o");
world_at.scale(1.1f);
world_at.setLocalTranslation(0, -200, 0);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.SceneAndObjects);
bloom.setBloomIntensity(.08f);
bloom.setBlurScale(.2f);
bloom.setExposurePower(10f);
fpp.addFilter(bloom);
viewPort.addProcessor(fpp);
Material mat_at = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
mat_at.setTexture("AlphaMap", assetManager.loadTexture("Models/World/default.jpg"));
mat_at.setBoolean("UseAlpha", true);
mat_at.setColor("GlowColor", ColorRGBA.Blue);
mat_at.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
world_at.setQueueBucket(Bucket.Translucent);
world_at.setQueueBucket(Bucket.Transparent);
world_at.setMaterial(mat_at);
rotateNode.attachChild(world_clouds);
rotateNode.attachChild(world);
rotateNode.attachChild(world_at);[/java]
I have two different problems:
- If i activate load the bumpMap i dont have any shadows on the first sphere.
[java]//mat_w.setTexture("NormalMap", assetManager.loadTexture("Models/World/EarthSpec.png"));[/java]
- My atmosphere sphere overwrites my clouds(no clouds visible).
[java] world_at.scale(1.0f);[/java] Clouds invisible
[java] world_at.scale(1.5f);[/java] Clouds visible, but the atmosphere is to far away