Hello!
Couldn't find this answer, however I suppose it's already been asked
Is there any built-in mechanism to enable/disable the rendering of a node and its attached nodes?
Like, I have a cloud from which rain is falling (basically, "it's raining from a cloud" would have sounded better), the drops are a particle system. Performance killer. When the cloud is, like, at 50m, the rendering of the particle system should not happen.
I thought, easy, just do this:
nodeToWhichRainParticleSystemIsAttached.setMustRender(false)
Hmm, nothing of such in the Node methods... :cry:
So before I start suspecting inocent classes, would this have to do something with GameTaskQueue.execute() ?
Clues welcome, thanks...