Feel like I’ve been making a new topic every day recently, but here goes.
Been really getting into these filters, messing with the current shaders. My question is how do you keep a copy of the original texture?
For example:
-initial render
-filter1
-filter2(takes result from filter 1, but also the original unfiltered render)
Suppose I want to use filter1, then send filter2 both the result of filter1, and the original unfiltered render?