Hi
I want to hold a initial physical block in place and connect other blocks/servos/motors to it to construct a robot. My first attend was to give the first block the mass 0f. But set the mass later has no effect anymore. Is there way to achive this. With bullet there is a hinge constraint to hold a block in place and release it later.
Another idea was a dummy sphere, place it in the center of the first block and set a hinge constraint and turn off collision for this hinge. Maybe thats the way?!
When I release the robot, I will put a plan under its feed 
Any ideas?
regards
christian
I found a solution:
hold1 = new HingeConstraint(hubPhy1.getObjectId(), new javax.vecmath.Vector3f(1,0,0), new javax.vecmath.Vector3f(0,0,1));
hold2 = new HingeConstraint(hubPhy1.getObjectId(), new javax.vecmath.Vector3f(-1,0,0), new javax.vecmath.Vector3f(0,0,1));
bulletAppState.getPhysicsSpace().getDynamicsWorld().addConstraint(hold1);
bulletAppState.getPhysicsSpace().getDynamicsWorld().addConstraint(hold2);
But looks a little ugly in my opinion. But that way I can hold the initial block and release it later. Still hope there is a better more elegant solution.
Regards
Christian
Ok I’ll give it a try
I suppose I can set it to false later to release it.
Many thanks