Hello I would like to know if there was a class exactly like AWTLoader but for android?
Since AWT is not supported on Android I can’t use the BufferedImage and then convert the BufferedImage to Image and then use the Image in a Texture2D.
You could use the ImagePainter?Writer? from jme, it has a setPixel(x,y,ColorRGBA), maybee this is fast enough.
I will give it a try thank you!
I’ve found ByteBuffer much faster in my case.
ByteBuffer buff = ByteBuffer.allocateDirect(width * height * 4);
for (int x = 0; x < width; x++)
for (int y = 0; y < height; y++)
buff.asIntBuffer().put(y * width + x, getVal(x, y));
Then you only build a new Image with that buffer.
new Image(Image.Format.RGBA8, width, height, buff)
Thank you I finally got my game running on a cell phone
I m wondering is it possible to higher the terrain quality of the heightmap?
I use the lightingTerrain Material.
Could you be more specific? do hou need more samples for height nodes ? more smooth textures? Tell us more.
What i wanted to say is the Texture look so bad on android for the terrain! I can see my tree are still the same but the terrain texture is just bad, all pixeled.
I can’t show an exemple from before to after because of all the bug i got.
Lot s of AWT class need to be changed!
But over all I am happy of what i got and it s thank to you!