[solved] How to move around a BoundingSphere?

More specifically, I want a BoundingSphere to follow a Spatial. I didn’t find any helper methods, and even if I’m going to write a Control I don’t know how to set/update the center…

I use a CompoundCollisionShape to be able to offset a bounding volume center from the origin of a spatial.

After that, depends if you use a already made VehicleControl or a (Better)CharacterControl or make your own.

No VehicleControl nor CharacterControl. Oh well, I’ll probably just go with Vector3f and distance, it should suffice for my needs.