Hi all,
For my project I’ve made a map for the game in sketchup, I’ve imported it into a .dae, loaded it into blender and saved it as a .blend file for jme3 to convert into a j3o. The problem is everytime I try to convert it to a j3o it says Exception “java heap space” and takes forever to convert. I let the converting process run for about 2 hours but it still hadn’t got anywhere. I tried increasing the -Xmx a couple of times but it still didn’t work.
The blend file is 64mb.
the output of the java heap space error:
java.lang.OutOfMemoryError: Java heap space
at com.jme3.scene.plugins.blender.file.BlenderInputStream.readStreamToCache(BlenderInputStream.java:130)
at com.jme3.scene.plugins.blender.file.BlenderInputStream.decompressFile(BlenderInputStream.java:147)
at com.jme3.scene.plugins.blender.file.BlenderInputStream.(BlenderInputStream.java:110)
at com.jme3.scene.plugins.blender.BlenderLoader.setup(BlenderLoader.java:186)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:59)
at com.jme3.scene.plugins.blender.BlenderModelLoader.load(BlenderModelLoader.java:52)
at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:288)
at com.jme3.asset.DesktopAssetManager.loadModel(DesktopAssetManager.java:374)
at com.jme3.gde.core.assets.SpatialAssetDataObject.loadAsset(SpatialAssetDataObject.java:94)
at com.jme3.gde.core.assets.actions.ConvertModel$1.run(ConvertModel.java:60)
at java.lang.Thread.run(Thread.java:744)
Hope someone knows what the problem is.