[SOLVED] jme 2.0 - understanding the basics of hud creation tutorial?

Hello,

I wonder if there exist the adaptation for JME 2.0 of the famous hud tutorial (http://www.jmonkeyengine.com/wiki/doku.php?id=understanding_the_basics_of_hud_creation) :?



I guess, transparency of my texture is not very easy (although I've checked the TestTextureState testcase).



Thanks in advance!



Regards,

Niggle

I don't think anyone has gotten to that yet. Please feel free, you know.

Okay, although I was asking for some help, I'll give it a try.



So far, we need to use some kind of BlendState in jme 2.0 to render transparency  :smiley:


Thats right. As you encounter things you need help with, post it here and we'll help ya out.

:D  YES!



I finally "migrated" the HUD tutorials 1 and 2 to be used for JME 2.X. Although it seems to work properly (achieve what it try to teach), I guess I would need help to write the wiki pages.



At least following are the two tutorials:

  • HUDTutorial1JME2X:

import com.jme.app.SimpleGame;
import com.jme.bounding.BoundingBox;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.scene.shape.Cylinder;
import com.jme.scene.shape.Quad;
import com.jme.scene.state.MaterialState;

/**
 * <a href="http://en.wikipedia.org/wiki/Head-up_display">HUD</a> Tutorial 1 for JME 2.X.
 * <p/>
 * Adapted from the <a href="http://www.jmonkeyengine.com/wiki/doku.php?id=understanding_the_basics_of_hud_creation">original tutorial for JME 1.X</a>.
 *
 * @author <a href="mailto:loic.lefevre@gmail.com">Lo

Great work Niggle! I don't know what the plans are for the wiki, as far as keeping jME 1 and jME 2 stuff separated. Maybe a dev here can shed some light.