[Solved] Jme spatial flawed api : No getWorldPosition / setWorldPosition

hi, i searched the jme api and there is no method to move the spatial to go to the desired world position.

so far i used this method, i dont know if it works in all cases !!!

[java]public static void setPosition(Spatial node, Vector3f position)



Vector3f scale = node.getWorldScale();




public static Vector3f getPosition(Spatial node)


return node.localToWorld(Vector3f.ZERO, null);


Is there a better way ?

jme flawed user: cannot read API and doesn’t find getWorldTranslation

Edit: and setting a world translation cannot work, its a combination of lots of parent positions, how should the API decide which of those to move to get the new location? So ofc you go spatial.setLocalTranslation(spatial.worldToLocal(worldLocation)) :roll:

Ops sorry about that i searched and i didnt see the method getWorldTranslation.

spatial.setLocalTranslation(spatial.worldToLocal(worldLocation)) doesnt work.

But player.setLocalTranslation() works.

Thank you,

I think that rotation will mess up alot in that eqvation. You could probebly get out a formula/method for getting the localposition given a world position, but that would include rotation and position of all parents to your object.

detailed explanation :

[java]System.out.println("Before pos : "+player.getWorldTranslation());

player.setLocalTranslation(player.worldToLocal(new Vector3f(0f,0f,10f),null));

System.out.println("After pos : "+player.getWorldTranslation());


Output :

Before pos : (0.0, 0.0, 66.0)

After pos : (0.0, 0.0, -56.0)

[java]System.out.println("Before pos : "+player.getWorldTranslation());

player.setLocalTranslation(new Vector3f(0f,0f,10f));

System.out.println("After pos : "+player.getWorldTranslation());


Output :

Before pos : (0.0, 0.0, 66.0)

After pos : (0.0, 0.0, 10.0f)

question : will this method continue to work after rotations / scaling or will it stop working then ?

testing complete, player.setLocalTranslation(position); works in all cases.