Has to be UV Mapped for it to work.
https://jmonkeyengine.github.io/wiki/jme3/external/blender.html#creating-models
In the material tab, under specular, use the Intensity slider to lower the specular. For clothes and such I set mine at 0.
Has to be UV Mapped for it to work.
https://jmonkeyengine.github.io/wiki/jme3/external/blender.html#creating-models
In the material tab, under specular, use the Intensity slider to lower the specular. For clothes and such I set mine at 0.
Your lights are fine.I have found your mistake.
You have used the Blender Exporter to export your model which is not very well supported yet.
You should use the Ogre Exporter instead which is the best one supported by the community.Read this:
So this is what you get with the Blender Exporter:
http://i.imgur.com/uzjadC7.jpg
And this is what you get with the Ogre Exporter:
http://i.imgur.com/yJUbRtA.jpg
I have uploaded the Ogre files here,you can download them for now,until you learn how to use the Ogre Exporter:
https://1drv.ms/f/s!Aj426A0T0_5DgxW6NWYdEGz6fyxO
Thanâs i try use ogre exporter i thing solved.
But this is bugâŚ
Then .blend file converted to .j3o not apply or does not use materials
but I think you need to prepare materials manually in any case.
Some years ago I had the same issue with my Blender-Models. The reason is the way the jme3 internal converter for .blend files handles the ambient properties of the blender model. I documented my analysis here:
In this comment I also gave a clue how to fix/work around this issue. To check, if this is realy the problem you described, you could simply remove the ambient light source and check, if your model gets correctly rendered.
True,removing the ambient light did the trick for the Blender model.