[Solved]Need Help with Isometric View

I need help with getting my iso metric vew going.

I have found the following:

Quaternion rot = new Quaternion(new float[] { FastMath.DEG_TO_RAD * 35.264f, FastMath.QUARTER_PI, 0 });

For setting the camera rotation



float aspect = (float) cam.getWidth() / cam.getHeight();

getCamera().setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);

For setting the frustrum.

Doing this gets me tilted tiles alright but nothing isometric.

I have my camera located 0,0,10

I know I might not have all the possible info people need to help me in my thread here but if someone had something that the knew worked i’d sure appreciate it.