I need help with getting my iso metric vew going.
I have found the following:
Quaternion rot = new Quaternion(new float[] { FastMath.DEG_TO_RAD * 35.264f, FastMath.QUARTER_PI, 0 });
For setting the camera rotation
And
getCamera().setParallelProjection(true);
float aspect = (float) cam.getWidth() / cam.getHeight();
getCamera().setFrustum(-1000, 1000, -aspect * frustumSize, aspect * frustumSize, frustumSize, -frustumSize);
For setting the frustrum.
Doing this gets me tilted tiles alright but nothing isometric.
I have my camera located 0,0,10
I know I might not have all the possible info people need to help me in my thread here but if someone had something that the knew worked i’d sure appreciate it.
Thanks