[Solved] OgreLoader shows nothing

Hi everyone,



Since some days now, I try to understand how jMonkeyEngine works.

Today, I try to load some mesh using ogreLoader.



Everything works fine using the exemple (like ninja mesh with material).



But, for now on, I try to load other mesh. I use some mesh from one of my favourite game (sin of a solar empire).



Everything load correctly. No stack trace or error. But nothing shows on sceen. I try to scale it over jMonkey or directly in the xml, but nothing more.



Do you have some idea ? I use the same code like the exemple.



Thanks everyone for your help



Stephan



     @Override
   protected void simpleInitGame() {
      display.getRenderer().setBackgroundColor(ColorRGBA.white);
      
      Node node = loadMeshModel();
      node.setModelBound(new BoundingBox());
      node.updateModelBound();
       
      rootNode.attachChild(node);
        rootNode.updateRenderState();

      if(DEBUG_MODE) {
         Node grid = createGrid();
         rootNode.attachChild(grid);
      }
   }
   
   protected Node loadMeshModel(){
        OgreLoader loader = new OgreLoader();
        MaterialLoader matLoader = new MaterialLoader();
        Node model;
        
        try {
            URL matURL = Lesson1.class.getClassLoader().getResource("ogre/planet.material");
            URL meshURL = Lesson1.class.getClassLoader().getResource("ogre/planet.xml");
            if (meshURL == null)
                throw new IllegalStateException(
                        "Required runtime resource missing: mesh "
                        );
            if (matURL == null)
                throw new IllegalStateException(
                        "Required runtime resource missing: meterial" );
            
            try {
            ResourceLocatorTool.addResourceLocator(
                    ResourceLocatorTool.TYPE_TEXTURE,
                    new RelativeResourceLocator(matURL));
         } catch (URISyntaxException e) {
            throw new RuntimeException(e);
         }
            
            if (matURL != null){
               System.out.println(matURL.openStream());
                matLoader.load(matURL.openStream());
                if (matLoader.getMaterials().size() > 0)
                    loader.setMaterials(matLoader.getMaterials());
            }
            
            model = (Node) loader.loadModel(meshURL);
        } catch (IOException ex) {
            throw new RuntimeException(ex);
        }
        
        return model;
    }

Problem solved: my mesh was to big for a correct display.



I use the code below and everything seems ok now.



planet.setLocalScale(0.01f);