I need some help or needful hints again
In my application I use
settings.setSamples(4);
for making model edges smooth. This works fine on my desktop machine, but on my laptop the application crash with the errors:
I have read that some graphic cards don’t support multisampling and in this case programm crashed, if I using setSample() for my app.
(Is it true, that all intel graphics cards don’t support multisampling?)
Can I somehow ensure that multisampling is used only, if it supports by the graphics card and and otherwise:
Otherwise you could set it to zero as default, then in init check for the capability and if it’s there change samples to appropriate value and restart() your app settings.
In production, the usual way is to provide a settings window (much like jmonkey does by default) and customize that, so that you are given the choice beforehand.
Thx you too.
This solution make sense but the final version is for computer noobs, so all preferences should be predefined.
I should only run at the beginning with best-looking presentation, for the current system :3
I would like try this, but can’t cast to (GLRenderer)
There is no import possibile for com.jme3.renderer.opengl.GLRenderer or something like and GLRenderer is unkown
Thanks @Momoko_Fan :} but i’m using jme sdk3.0 stable. This is what i download at the project development begin.
I don’t know how difficult is switch with my application to 3.1 but i’ve read that can make any problems
So I’m searching for a solution to get this information from jme sdk3.0 :}
It’s too simple filter to even look for tutorial. Read on wiki what FXAA is, play for some time with settings (4 or 5 values only).
If you are not familiar with filters in JME just google it, there was one tutorial here about scene processors and filters, it’s easy to setup a filter in JME.
You are lovly with one more return at the end it run but with wrong return value
For my desktop pc it returns 32 but it only works with setSamples(16) .
Do you have any idea, where is the bug?
I still have a lot to learn if I see your solution and my
Sorry don’t know. Could well be that maxFBOSamples and the samples you are setting are something different.
Would have to digg deeper, but thats a bit hard on googlecode
3.1 return 32 on my machine, and i have no error when setting 32.