I need some help or needful hints again
In my application I use
for making model edges smooth. This works fine on my desktop machine, but on my laptop the application crash with the errors:
I have read that some graphic cards don’t support multisampling and in this case programm crashed, if I using setSample() for my app.
(Is it true, that all intel graphics cards don’t support multisampling?)
Can I somehow ensure that multisampling is used only, if it supports by the graphics card and and otherwise:
Thx you too.
This solution make sense but the final version is for computer noobs, so all preferences should be predefined.
I should only run at the beginning with best-looking presentation, for the current system :3
Thanks @Momoko_Fan :} but i’m using jme sdk3.0 stable. This is what i download at the project development begin.
I don’t know how difficult is switch with my application to 3.1 but i’ve read that can make any problems
So I’m searching for a solution to get this information from jme sdk3.0 :}
It’s too simple filter to even look for tutorial. Read on wiki what FXAA is, play for some time with settings (4 or 5 values only).
If you are not familiar with filters in JME just google it, there was one tutorial here about scene processors and filters, it’s easy to setup a filter in JME.
Sorry don’t know. Could well be that maxFBOSamples and the samples you are setting are something different.
Would have to digg deeper, but thats a bit hard on googlecode
3.1 return 32 on my machine, and i have no error when setting 32.