[Solved]Polygon seams

Hello.

I’ve been working to get some height differences into my playfields. Most has gone well so far, but there are these seams that appear between the modified Quads. I assume it’s a rounding error or something like that. What can i do to get rid of them? My quads are 4 units wide. Do i have to scale them up?



Why can’t i edit my posts?

The image didn’t show up.







You can edit it, press the “edit topic” link further above.

I thought i would just edit the “topic”, then. duh :stuck_out_tongue:



Anyway, i solved it while trying to solve something else. I don’t know why it occurred though.

For my normal buffer, i had just set the normal for 1 vertex (which yielded acceptable results anyway).

Now i filled the buffer for the other vertices as well, and the problem disappeared.