[SOLVED] Porting to Minie 1.6.1 Issues & Questions

Sorry. I asked because I didn’t understand why you took different approaches to achieve the same result (at least in my case it was the same).
What I really wanted to ask was about the scaling issue. I thought maybe I found a possible bug.
Anyway thanks for the answer. It helped me thinking about a possible solution.

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Next time, provide pointers to the code. Explaining code is easier when I know the context.

Did you find a solution to the scaling issue?

Yes, your hint helped me. I was cloning the transform of the wrong Spatial and then applied it to the other one. fixed. working.
I’m not fully understand why but returning a model to its kinematic state works best in my tests when I use both methods mention above (dac.blendToKinematic with a reset transform and iterating each bounded link and run its blendToKinematicMode method)
Thanks!

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