[Solved] pssm lwjgl error on nvidia ion

Hello monkeys, I copied over a test project that renders properly using pssm shadows on my nvidia n220 desktop, but when running the same project on the ion i get this:



[java]

SEVERE: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]

java.lang.IllegalStateException: Framebuffer object format is unsupported by the video hardware.

at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1112)

at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1363)

at com.jme3.shadow.PssmShadowRenderer.postQueue(PssmShadowRenderer.java:392)

at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:752)

at com.jme3.renderer.RenderManager.render(RenderManager.java:777)

at com.jme3.app.SimpleApplication.update(SimpleApplication.java:216)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144)

at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:141)

at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:203)

at java.lang.Thread.run(Thread.java:619)

BUILD STOPPED (total time: 53 seconds)

[/java]

Not realizing my ion drivers were outdated, updating the ion drivers through nvidia solved this issue :slight_smile: