[solved] Question about java.awt.Font

Hi,



I generate a texture from a BufferedImage. I draw a background, then a String and then an outline. So far the following code worked well, but now I get problems with the outline when the glyph is built from two Unicode characters, e.g. Hebrew בּ

SOLVED.



Stupid me, I can forget all this PathIterator crap…



             FontRenderContext frc = bg.getFontRenderContext();
             TextLayout tl = new TextLayout(character, font, frc);
             Shape shape = tl.getOutline(AffineTransform.getTranslateInstance(dx, dy));
             bg.draw(shape);



Works for all letters, and looks better (and is probably faster)