I want to get access to raw pixels of the current rendered frame. Following the inspiration of TestRenderToTexture, I created and offscreen viewPort which renders to a Texture2D. All works fine if I create a material, apply it to a quad and set its texture to the one to which the offscreen viewport does its work. Whatever, i want to access raw pixels data contained in the texture. but the Image’s getData(…) method seems to not work. Even if texture renders out correctly, its image’s data are empty. I think that data rendered by the viewport is saved somewhere else, but I can’t recognize where. I explored FrameBuffer, Renderer and similar sources, but I’ve still not come to a conclusion, so, where are texture’s data saved by viewport? Is there a way i can access them?