Hi,
is there a way to know the transform of a bone while a spatial is animated ?
like with a listener or something
sheers
found it :
playerAnimController.getSkeleton().getBone(“HandHolder.R”).getAttachmentsNode()
Hi,
is there a way to know the transform of a bone while a spatial is animated ?
like with a listener or something
sheers
found it :
playerAnimController.getSkeleton().getBone(“HandHolder.R”).getAttachmentsNode()