Restarting scene within working game
When I run the code it:
bulletAppState = new BulletAppState();
checks whether game map (own file with coords, values, etc) is loaded. If not, then looks
Still is Ok. When the player dying code asks - continue ( works good) or restart… Yup… this is this moment…
I am doing restart:
cleanUp all of arrayLists with enemies, consumables, items etc.
initMapLoading(); // the same file loads again
Result is the map is loading again as previously but every physics wraped models are invisible despite in physics space they are ( in debug mode )
How it should be properly done ?