Log:
jme3srccorecomjme3shaderShader.java:221: non-static variable this cannot be referenced from a static context
return new ShaderSource(this);
I got that error too.
Open the file, add a space, delete the space. Save. The error should go away. Then, Revert local changes. The error should still be gone after that.
I guess it was simply a matter of cleaning/rebuilding.
Thanks
I tried Clean & Build but the build would error out at the same place even though the IDE doesn’t show an error. The above was the only way I could have it work.
Actually, that’s not true. The IDE does show the error. I thought simply try force a Clean & Build would still work, but it didn’t.