Well that already looks quite good. Your normals are probably flipped for the ground (i.e. they point downwards). Blender will show a texture for both the back side and front side of a model by default. You could set that in jME too but rendering back faces would cause unnecessary strain on the GPU. Select the ground faces and flip the normals (can’t say off the top of my head how exactly thats done in blender but it shouldn’t be too hard to find out).
Yes Thank you so much normen! You’re awesomeeeee I’m so hyped I created my first ever world and can walk in it! In case you guys are having the same issue, in BLENDER select your object, press W and “Flip all normals”.
Ty very much. I was surprsied too. Albeit I had to re-colour all materials in Blender Render as I did this in Cycles (which is why the png looks so good and the model a little less) and had to scale everything up 40 times its size haha.
I hate the way how blender show normals. You can use “N Panel” > Mesh Display > Face Normals (select cube image). Blue lines should show now. Best option in game modeling is in Shading section above: Backface culling. If something disappear - there are wrong normals