hi, what i did was just copy JME PBR lighting shader(j3md, frag, vert)
i had issues to make it work, because there were errors, first one about “PBR_ComputeDirectLight”. But then i copied all glsllibs to local MatDefs, and it started work.
when i just try use Common folder glsllibs i had errors like:
compile error in: ShaderSource[name=MatDefs/OverlayPBR/overlayPBR.frag, defines, type=Fragment, language=GLSL150]
Fragment shader failed to compile with the following errors:
ERROR: 0:644: error(#202) No matching overloaded function found: PBR_ComputeDirectLight
ERROR: error(#273) 1 compilation errors. No code generatedCould not fully load Shader: Missing File: Common/ShaderLib/MorphAnim.glsllib
when i replace:
#import “Common/ShaderLib/MorphAnim.glsllib”
with copied:
#import “MatDefs/ShaderLib/MorphAnim.glsllib”
then it work properly.
below throw this issue
#import “MatDefs/ShaderLib/GLSLCompat.glsllib”
#import “MatDefs/ShaderLib/Instancing.glsllib”
#import “MatDefs/ShaderLib/Skinning.glsllib”
#import “Common/ShaderLib/MorphAnim.glsllib”
vs
below work properly
#import “MatDefs/ShaderLib/GLSLCompat.glsllib”
#import “MatDefs/ShaderLib/Instancing.glsllib”
#import “MatDefs/ShaderLib/Skinning.glsllib”
#import “MatDefs/ShaderLib/MorphAnim.glsllib”
(all files are the same, just copied from JME Master)
would like to use Common, but any glsllib is not visible for some reason from there.
i think in earlier versions like 3.2.2 or 3.2.1 there were no issues like this(because i had overriden PBR lighting shader before and it was working without copy glsllib into local MatDefs).
might do something wrong(maybe gradle make some problems), but as i see this ShaderLib should be in:
jme3-core-3.3.0-alpha2
and i got it in dependency folder properly.
but assetmanager for shader just cant find it in Common folder.
is this maybe some issue in JME?