can please someone explain me why is this happening?
As I’m doing a game about cars, I need a funcional headlights for the cars which will be used at the night time. Somehow I have added a SpotLight which is “following” the car position and it shines in front of the car. BUT there are mystical places on my map. As I’m traveling with car, there are places where the SpotLight is loosing its lightness. I don’t know if is it, but it looks like. Or the ground may need more light to shine? And there is another place, where the ground is shining nice and you can see the road. Ground is made of Box with MatDefs/Light/Lighting material and textured by (only) diffuse map.
Here I add images how lightning looks on different places.
This is how I want it to look.
Here the spot light lose its light. (I only move forward between making these images.)
I know it’s a usual thing from the jMonkey Mystic book. I would like know why is it happening.