Hey monkeys, long time no see!
I’m making a prototype of a game concept using jME, and I need the camera to have some strict movements. For that I decided to use ChaseCamera, but the camera movements are still “too free”.
So I decided to extend the class and override some methods to achieve my goal. However I’m running into some problems with the way the class is designed (methods that I want to override are final, for example).
So, before I delve deeper, I just need to know if my approach is correct: wheter I should extend jME classes so I tailor them to my needs, or if it’s better to outrigth modify the engine’s classes (and having them a custom jME engine).