In my previous 3D projects, which were not using JMonkeyEngine, i used to do a simple color gradient for the sky, generally it was more white near the horizon and more blue in the zenith.
This allowed me to do a nice progressive day/night cycle. When done i add some geometries : the sun, moon, stars, cloud to it and i manage their position/transparency to have my full sky system.
For JMonkeyEngine, i found only two way so far to define sky color :
- Background color, same color everywhere, it allows change over time but is uniform.
- SkyBox or SkySphere, i don’t want that, a texture is static, or it involve complex things like manipulating texture’s data at every frame.
Is there a simple way i missed to do a colored gradient sky dome, like the regular OpenGL one ?
Thanks in advance