<Solved>Texture coordinates

Have one big Texture used by 16 TriMesh's. Rather than creating a texture for each Trimesh want to reference a section of the larger texture for each Trimesh:-



Can this be done with texture coordinates ??



Is there an example of this in the tests??

There's no particular example, unless you count Text, which uses subsets of the same texture across all character quads.  Either make one Texture object, or 16 (the TextureManager will take care of sharing the reference between 16) and assign the texture state(s) to the 16 objects.  Finally, either use specific uv coords to reference different subsets of the texture, or (if you are using 16 Texture objects) you can set scale, translation of the Texture to change where it references.

Superb - the texturebuffer it is.