[Solved] Texture Splat Maps & ImageRasters

I solved the issue I was having using terrain.getHeight(Vector2f). I was inputting vector2fs between (0,0) and (512,512) within my 2 for loops. However it looks like I should have been using world coordinates, so I just added the world translation of the terrain to my coordinates and it works.
new Vector2f((x + xWorldLoc), (z + zWorldLoc)));

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