[SOLVED] Transparent Areas When Using GLTF Model

The issue is related to this:

Could be that setting the alpha discard threshold fixes it… but it’s basically a sorting problem. If the whiskers are a separate mesh then they should be in the transparent bucket and the rest of the tiger in the opaque bucket. That would be the best solution, semi-transparent stuff in the transparent bucket and everything else in the opaque bucket if possible.

If it’s all one mesh, alpha discard is the only thing you can do really.